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RECON 2004 - WBC ASL Pre-Con - Saturday, July 31 -
Monday, August 2, 2004
The Guards Counterattack!
ASL moves into a pre-con slot for the 2004 World Boardgaming Championships.
A six round Swiss tournament (2 rounds each Saturday, Sunday, and Monday
starting at 9:00 AM and 4:00 PM) will determine the 2004 World Champion.
Best record takes home the wood. Will 2003 Champ JR Tracy repeat? Will
another past champion return to claim the prize? Will it be you? RECON
2004 means 3 days of ASL gunning free of distractions and schedule conflicts!
Make plans to join us in Hunt Valley July 31st - August 2nd for ASL's
debut as a WBC Pre-con.
**Play at Recon requires a separate registration fee of $30 for BPA members
pre-registered by July 24th, 2004, or $40 for all others, payable to the
BPA, 1541 Redfield Rd, Bel Air, MD 21015. This fee can be paid separately
or in addition to other WBC fees noted on the WBC pre-registration form.
Please see http://www.boardgamers.org/wbc/recon.htm
and http://www.boardgamers.org/hotel.htm
for registration and hotel reservations.
The details:
RECON '04 will be conducted as a 6 round Swiss Tournament. Players will
be matched with opponents in each round by the tournament staff; places
1 through 6 will be determined by W/L record. Ties between players with
the same number of wins will be broken as follows:
- 1st tie breaker: Head to head record.
- 2nd tie breaker: Record against common opponents.
- 3rd tie breaker: Number of wins by opponents player defeated.
- 4th tie breaker: Number of wins by opponents that defeated players.
Tournament prizes provided by BPA will be supplemented by MMP and the
GM.
Before pairing for each round, each player chooses which column he desires
to play that round, A or B. To the extent feasible, pairings will be made
with these choices in mind (although, after the first round a player must
have a loss to elect Column B), but players should be prepared to play
in column A if necessary (but may move to B even without a loss by mutual
consent).
After being paired in a column, each player secretly rank orders three
of the five scenarios (1 to 3 in descending order of preference). Scenario
choices are then compared and the common scenario with the lowest combined
ranking is chosen.
- If only one scenario matches, play that scenario.
- If two or more scenarios match, play the scenario with the lowest
total ranking.
- If there is a tied total rank among common scenarios, low dr gets
choice of the two.
EX: the round has scenarios, A, B, C, D and E. Perry chooses in order;
1-B, 2-E and 3-C. Jeff chooses in order; 1-A, 2-B and 3-E. In this case,
scenarios A, C and D are not common choices. Scenario B is a common choice
with a combined rank of 3 (Perry 1 + Jeff 2). Scenario E is a common choice
with a combined rank of 5 (Perry 2 + Jeff 3). The scenario with the lowest
combined rank is scenario B. If there is a tied combined rank, a dr is
made with the player rolling lower receiving his choice of the two scenarios.
Use A26.5 (or any mutually acceptable method) to determine sides.
Please note that even if your ASL set is not particularly travel-worthy,
mapboards, overlays, and status markers (i.e., Prep Fire, DM, First/Final
Fire, etc.) are always in high demand. MMC/SMC/SW/Guns/Vehicles are typically
in ready supply. Please try and at least bring the necessary overlays
and boards for the scenarios you expect you'll select in each round and
your tray of status markers if possible .
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